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May. 25, 2020 Production Manager

May. 14, 2020 Senior Designer – Environment

Apr. 20, 2020 Senior Pipeline TD

Apr. 18, 2020 System Administrator

Mar. 1, 2020 Director / Assistant Director

Senior Pipeline TD

Apr. 20, 2020

Responsibilities:

  • Reports to the Head of Pipeline
  • Collaborate with the Head of CG, CG Supervisors, Leads of digital art production
    departments, as well as leads on the production management team, to build and
    maintain artist & pipeline tools, techniques and procedures in support of current (and
    upcoming) projects, as well as to advance the capabilities of the studio for the future.
  • Contribute to in-house Production Engineering (software development) tasks and
    initiatives through software research, design, development, and testing.
  • Contribute to the maintenance of in-house software (pipeline and artist tools) through
    in-depth issue investigation, development of software bug-fixes and enhancements,
    creation and/or revision of software/work-flow documentation, and assisting in the
    development/refinement of artist work-flows.
  • Assist in the leadership of the Production Engineering team (TDs), as well as the digital
    art production floor at large, through: mentorship of junior and intermediate staff,
    sharing of knowledge & experience, raising of key concerns, and helping to direct
    communications through appropriate channels.
  • Help establish best practices and development standards for the Production
    Engineering team.

 

Requirements:

  • A team player with excellent communication skills.
  • Ability to think critically, and the ability to diagnose and solve problems independently
    as well as collaboratively.
  • Strong coding skills in Python, with minimum 4 years writing Python scripts in
    animation or visual effects production environments.
  • Experience working with PyQt or PySide to build GUI elements for custom tools.
  • Strong coding skills in C++ and experience with make, cmake, and build environments.
  • Experience in team software development environments using Git for source code
    version control.
  • Understanding of 3D animation workflows and pipelines.
  • Experience working in Autodesk Maya software.
  • Experience with one or more of the following renderers: VRay, Redshift, Arnold …
    and/or experience with another major industry renderer (e.g. Renderman)
  • Ability to write clear, accurate, and concise documentation.
  • Canadian Citizen or Permanent Resident and currently an Ontario resident.

 

Desirable Skills:

  • Experience with Pixar’s USD open source software.
  • Experience using Houdini’s new Solaris tools.
  • Comfortable with (or willing to learn) other major animation industry DCCs such as:
    Houdini, Fusion, Nuke, Substance, etc.
  • Experience with Deadline render management software or equivalent.
  • Functional knowledge of databases (PostgreSQL, MySQL, Mongo, etc.)
  • Shotgun and Shotgun API experience.
  • Comfortable with both Windows and Linux/Unix environments.

 

Ontario residency and Canadian Citizenship required.

Please send detailed resume & samples of work with the position in the subject line to jobs@industrialbrothers.com

No phone calls please. Due to the high volume of applicants, only those selected for an interview will be contacted.
Thank you!



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