- Reports to the Head of Pipeline
- Collaborate with the Head of CG, CG Supervisors, Leads of digital art production
departments, as well as leads on the production management team, to build and
maintain artist & pipeline tools, techniques and procedures in support of current (and
upcoming) projects, as well as to advance the capabilities of the studio for the future.
- Contribute to in-house Production Engineering (software development) tasks and
initiatives through software research, design, development, and testing.
- Contribute to the maintenance of in-house software (pipeline and artist tools) through
in-depth issue investigation, development of software bug-fixes and enhancements,
creation and/or revision of software/work-flow documentation, and assisting in the
development/refinement of artist work-flows.
- Assist in the leadership of the Production Engineering team (TDs), as well as the digital
art production floor at large, through: mentorship of junior and intermediate staff,
sharing of knowledge & experience, raising of key concerns, and helping to direct
communications through appropriate channels.
- Help establish best practices and development standards for the Production
- A team player with excellent communication skills.
- Ability to think critically, and the ability to diagnose and solve problems independently
as well as collaboratively.
- Strong coding skills in Python, with minimum 4 years writing Python scripts in
animation or visual effects production environments.
- Experience working with PyQt or PySide to build GUI elements for custom tools.
- Strong coding skills in C++ and experience with make, cmake, and build environments.
- Experience in team software development environments using Git for source code
- Understanding of 3D animation workflows and pipelines.
- Experience working in Autodesk Maya software.
- Experience with one or more of the following renderers: VRay, Redshift, Arnold …
and/or experience with another major industry renderer (e.g. Renderman)
- Ability to write clear, accurate, and concise documentation.
- Canadian Citizen or Permanent Resident and currently an Ontario resident.
- Experience with Pixar’s USD open source software.
- Experience using Houdini’s new Solaris tools.
- Comfortable with (or willing to learn) other major animation industry DCCs such as:
Houdini, Fusion, Nuke, Substance, etc.
- Experience with Deadline render management software or equivalent.
- Functional knowledge of databases (PostgreSQL, MySQL, Mongo, etc.)
- Shotgun and Shotgun API experience.
- Comfortable with both Windows and Linux/Unix environments.
Ontario residency and Canadian Citizenship required.
Please send detailed resume & samples of work with the position in the subject line to firstname.lastname@example.org
No phone calls please. Due to the high volume of applicants, only those selected for an interview will be contacted.