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Jun. 30, 2020 Lead CG Animator

Jun. 30, 2020 CG Environment and Prop Modeler

Jun. 30, 2020 Senior CG Character Modeler

Jun. 25, 2020 Storyboard Revisionist

May. 25, 2020 Production Manager

Apr. 20, 2020 Senior Pipeline TD

Mar. 1, 2020 Director / Assistant Director

Senior Pipeline TD

Apr. 20, 2020

Responsibilities:

  • Reports to the Head of Pipeline
  • Collaborate with the Head of CG, CG Supervisors, Leads of digital art production
    departments, as well as leads on the production management team, to build and
    maintain artist & pipeline tools, techniques and procedures in support of current (and
    upcoming) projects, as well as to advance the capabilities of the studio for the future.
  • Contribute to in-house Production Engineering (software development) tasks and
    initiatives through software research, design, development, and testing.
  • Contribute to the maintenance of in-house software (pipeline and artist tools) through
    in-depth issue investigation, development of software bug-fixes and enhancements,
    creation and/or revision of software/work-flow documentation, and assisting in the
    development/refinement of artist work-flows.
  • Assist in the leadership of the Production Engineering team (TDs), as well as the digital
    art production floor at large, through: mentorship of junior and intermediate staff,
    sharing of knowledge & experience, raising of key concerns, and helping to direct
    communications through appropriate channels.
  • Help establish best practices and development standards for the Production
    Engineering team.

 

Requirements:

  • A team player with excellent communication skills.
  • Ability to think critically, and the ability to diagnose and solve problems independently
    as well as collaboratively.
  • Strong coding skills in Python, with minimum 4 years writing Python scripts in
    animation or visual effects production environments.
  • Experience working with PyQt or PySide to build GUI elements for custom tools.
  • Strong coding skills in C++ and experience with make, cmake, and build environments.
  • Experience in team software development environments using Git for source code
    version control.
  • Understanding of 3D animation workflows and pipelines.
  • Experience working in Autodesk Maya software.
  • Experience with one or more of the following renderers: VRay, Redshift, Arnold …
    and/or experience with another major industry renderer (e.g. Renderman)
  • Ability to write clear, accurate, and concise documentation.
  • Canadian Citizen or Permanent Resident and currently an Ontario resident.

 

Desirable Skills:

  • Experience with Pixar’s USD open source software.
  • Experience using Houdini’s new Solaris tools.
  • Comfortable with (or willing to learn) other major animation industry DCCs such as:
    Houdini, Fusion, Nuke, Substance, etc.
  • Experience with Deadline render management software or equivalent.
  • Functional knowledge of databases (PostgreSQL, MySQL, Mongo, etc.)
  • Shotgun and Shotgun API experience.
  • Comfortable with both Windows and Linux/Unix environments.

 

Ontario residency and Canadian Citizenship required.

Please send detailed resume & samples of work with the position in the subject line to jobs@industrialbrothers.com

No phone calls please. Due to the high volume of applicants, only those selected for an interview will be contacted.
Thank you!



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