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Sep. 24, 2020 FX Artists

Sep. 21, 2020 Sr. Shot/Scene Planner

Sep. 21, 2020 CG Animators

Sep. 16, 2020 Technical Director

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Sep. 2, 2020 Production Coordinator

Aug. 31, 2020 System Administrator

Aug. 31, 2020 Senior Pipeline TD

Technical Director

Sep. 16, 2020

Technical Director

Starting: asap

Industrial Brothers is looking for Technical Directors of all levels to create and support pipeline and artist tools for series animation production. The work environment is friendly, fast-paced, and nimble. It is an exciting opportunity to be a part of one of the fastest growing studios in Toronto and to be involved in a leading edge pipeline based on Pixar’s Universal Scene Description open source technology and SideFX Houdini’s new Solaris context and tools.


  • Reports to Head of Pipeline.
  • Research, design, develop, and test proprietary tools and pipeline libraries used for series animation production.
  • Work with artists to provide tools and technical support to solve ongoing production issues.
  • Collaborate with relevant stakeholders to ensure production and pipeline requirements are met.


  • Excellent communication and collaboration skills, and an aptitude for being a strong team player.
  • Ability to think critically, diagnose, and solve problems on your own and collaboratively.
  • Strong coding skills in Python, with minimum 2 years writing Python scripts.
  • Minimum 1 year experience delivering PyQt or PySide based tools.
  • Experience in team software development environments using Git for source code version control.
  • Minimum 1 year experience working in Autodesk Maya software.
  • Ability to write clear, accurate, and concise documentation.
  • Strong software testing skills and ability to run comprehensive testing with artist users.
  • Canadian Citizen or Permanent Resident who has lived in Ontario since Dec. 31, 2017.

Desirable Skills:

  • Understanding of 3D animation workflows and pipelines.
  • Experience with Pixar’s USD open source software.
  • Experience using Houdini’s new Solaris context and lighting and surfacing tools.
  • Experience developing software using C++ and working with make/cmake build environments.
  • Comfortable with (or willing to learn) other major animation industry DCCs such as: Houdini, Fusion, Nuke, Mari, etc.
  • Experience with one or more of the following renderers: VRay, Redshift, Arnold … or experience with another major industry renderer (e.g. Renderman).
  • Shotgun and Shotgun API experience.
  • Experience with Deadline render management software or equivalent.
  • Functional knowledge of databases (PostgreSQL, MySQL, Mongo, etc.).
  • Comfortable with both Windows and Linux/Unix environments.

All crew must have at least 2-5 years experience working in the animation or film industry. Working in pre-school or children’s TV is a plus.

Ontario residency and Canadian Citizenship required.

Please send detailed resume & samples of work with the position in the subject line to
No phone calls please. Due to the high volume of applicants, only those selected for an interview will be contacted.
Thank you!