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Sep. 24, 2020 FX Artists

Sep. 21, 2020 Sr. Shot/Scene Planner

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Sep. 16, 2020 Technical Director

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Aug. 31, 2020 Senior Pipeline TD

Technical Director

Sep. 16, 2020

Technical Director

Starting: asap

Industrial Brothers is looking for Technical Directors of all levels to create and support pipeline and artist tools for series animation production. The work environment is friendly, fast-paced, and nimble. It is an exciting opportunity to be a part of one of the fastest growing studios in Toronto and to be involved in a leading edge pipeline based on Pixar’s Universal Scene Description open source technology and SideFX Houdini’s new Solaris context and tools.

Responsibilities:

  • Reports to Head of Pipeline.
  • Research, design, develop, and test proprietary tools and pipeline libraries used for series animation production.
  • Work with artists to provide tools and technical support to solve ongoing production issues.
  • Collaborate with relevant stakeholders to ensure production and pipeline requirements are met.

Requirements:

  • Excellent communication and collaboration skills, and an aptitude for being a strong team player.
  • Ability to think critically, diagnose, and solve problems on your own and collaboratively.
  • Strong coding skills in Python, with minimum 2 years writing Python scripts.
  • Minimum 1 year experience delivering PyQt or PySide based tools.
  • Experience in team software development environments using Git for source code version control.
  • Minimum 1 year experience working in Autodesk Maya software.
  • Ability to write clear, accurate, and concise documentation.
  • Strong software testing skills and ability to run comprehensive testing with artist users.
  • Canadian Citizen or Permanent Resident who has lived in Ontario since Dec. 31, 2017.

Desirable Skills:

  • Understanding of 3D animation workflows and pipelines.
  • Experience with Pixar’s USD open source software.
  • Experience using Houdini’s new Solaris context and lighting and surfacing tools.
  • Experience developing software using C++ and working with make/cmake build environments.
  • Comfortable with (or willing to learn) other major animation industry DCCs such as: Houdini, Fusion, Nuke, Mari, etc.
  • Experience with one or more of the following renderers: VRay, Redshift, Arnold … or experience with another major industry renderer (e.g. Renderman).
  • Shotgun and Shotgun API experience.
  • Experience with Deadline render management software or equivalent.
  • Functional knowledge of databases (PostgreSQL, MySQL, Mongo, etc.).
  • Comfortable with both Windows and Linux/Unix environments.

All crew must have at least 2-5 years experience working in the animation or film industry. Working in pre-school or children’s TV is a plus.

Ontario residency and Canadian Citizenship required.

Please send detailed resume & samples of work with the position in the subject line to jobs@industrialbrothers.com
No phone calls please. Due to the high volume of applicants, only those selected for an interview will be contacted.
Thank you!



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